Chances are we've all been caught up in the whirlwind of BioWare's constant updates on the supposed "prime leader of next-gen RPGs" and promised unique experience from Dragon Age: Inquisition. As exciting as the next chapter in the tale of Thedas can be, the initial hype hasn't exactly died down. If anything, BioWare has continuously flooded us with brackets of information.

Dragon Age: Inquisition - by Bioware

Unveiling the world, characters, and conflict that we'll be thrust into as soon as the game begins anew for the Dragon Age franchise. Frequent developments on the multi-platformed RPG that's due in late November of this year have given us an opportune chance to review the content as the game's release date draws ever nearer. We've got a plethora of old and new reasons for you to give the Dragon Age experience a chance this upcoming winter season. Depending, of course, that BioWare intends to keep their gradual progression on schedule so that the game won't be seeing any additional delays. So, without further ado, let’s dig into the five most predominant Dragon Age: Inquisition features.

#5 Character Customization: Altering race, appearance, classes, and back-stories.

Another breath of fresh air and nostalgic turn of events that date back to the predecessor, Dragon Age: Origins; there’s once more the unique manner of sending off the main character and setting the stage for unique interactions to come in Dragon Age: Inquisition.  The most anticipated feature is the ability to not only select the gender, but also choose to alter the origins and personality of the Inquisitor. Depending on the race chosen, dialogue in the game will morph in a specific way. It will influence how various companions speak to you, and has proven to be a significant upgrade from the flexibility that Dragon Age: Origins introduced and that Dragon Age II lacked as a sequel. Taking that into consideration was perhaps one of the best choices for BioWare to make the immersion more amusing and amiable towards veteran fans.

Dragon Age Origins Features - Character Customization

Because who doesn’t want to look badass while killing hoards of demons and belligerent foes?

Another extra gift is that the Qunari race that was present vaguely in Dragon Age: Origins and extended on in Dragon Age II has enticed (for the first time) an extra species option. I don’t know what twist that plot is going to take, but I’ll be down for a test-run when it comes time to construct my version of the Inquisitor.

This also leads into the fact that clothing (both forged by the character and looted) will change frequently between the Inquisitor and the rest of the companions. And it’s not simply “change texture, vague colors” but rather intricately designed armor and robe-sets. Bring out the next-gen refinery or go home, BioWare! 

#4 Open World: Giving you a sense of freedom along with a random horse.

Dragon Age: Inquisition will hallmark the first game in the string of sequels (and DLC) to offer an “open world” setting. Mark Derrah commented early on that the game would debut a list of feasible regions: Fereldan, The Free Marches, Orlais, Nevarra and the Dales. Returning to each region that’s been made famous by the Warden and the Champion in prior games, whilst also choosing to expand into alternate regions of Thedas.

Presenting the war-table, seen in the first “meet the Inquisition” trailer. All life-changing decisions are made here, obviously. Including which area you’re bound to venture into.

Presenting the war-table, seen in the first “meet the Inquisition” trailer. All life-changing decisions are made here, obviously. Including which area you’re bound to venture into.

This backdrop should prove to be a little reminiscent of the “Elder Scrolls” series. It probably doesn’t come as a surprise that the game’s adaptation into an open world setting is heavily based on Skyrim, but even if Dragon Age: Inquisition features its own set of unique characteristics—the comparison is still going to be present. I’m excited to see what exactly is going to be brought to the table. No doubt there’s going to be some rebound off previously successful games in the genre, but as long as they’re mere stepping stones for the creation a brand-new experience, that’ll be some satisfying progression.

Alongside being able to traverse at your leisure, there’s also going to be a choice to acquire various mounts. Starting with a horse, of course. Later gameplay trailers revealed that there would be collectable mounts that can be implemented during time spent on exploration. Elements while scouting the fields tend to morph from “murky” to “outright downpour” to “clear weather” at random.

Horses are fun, as long as you aren’t mauled by anything aggressive mid-gallop.

Horses are fun, as long as you aren’t mauled by anything aggressive mid-gallop.

#3 Tactical and Action-Based Combat: Strategize or smack down? Why not both?

Tactical battle and the influence of stratagems return once more! Accompanied with familiar cross-class combos that force mages, warriors, and rogues to work as one cumulative team in order to defeat the most fearsome of foes. Again, the helpful pause tool will give the player a chance to situate his team and work from all fronts. Tired of using the Inquisitor? Not a problem! Like all of its predecessors, Dragon Age: Inquisition will allow you to shuffle through your currently assigned party. It is also possible to mix-and-match the cast of nine possible companions in order to fuel your thirst for team bonding exercises, such as dragon-slaying.

Pause button, extremely convenient even when a well-thought out maneuver goes completely wrong and you have to pause again to correct it.

Pause button, extremely convenient even when a well-thought out maneuver goes completely wrong and you have to pause again to correct it.

Granted, if tactics aren’t your cup of tea there’s always the option to run in with guns a’blazin’. Not recommended for dragon-slaying, considering the trailer released by BioWare alluded to how intricate the process is to down those overgrown lizards. The manageability of both sides will give the player a pleasant flow; the experience will no doubt be one resembling prior titles in the franchise. I am hopeful that the upgraded version will be a little less clunky, bringing out the best outcome.

#2 Character Relationships: Dialogues, romance, and immersion.

One matter that’s been front and center for most of BioWare’s respective titles are the storytelling one can gain through their followers. Each character will have their own tale to tell as well as numerous experiences that will shape them as a person. We aren’t simply talking about romance; although being a love interest in Dragon Age: Inquisition has brought a lot to the board. If there was one attribute that I respected, it was that each character was his (or her) own advocate. Even prior to being coaxed into romance, the progression to that specific point was believable and realistic.

Character Relationships: Dialogues, romance, and immersion.

Dragon Age: Inquisition's Creative Director Mike Laidlaw told IGN, “Let’s not have gifts that buy affection. Let’s not have sex be the end goal. Let’s instead try and reach for something that’s like genuine affections and let you go up and say, ‘Hey you, we’re going to kiss now.’ And let players enjoy that, and feel like, yeah, that’s a real thing.” In the perfect scenario, Dragon Age: Inquisition is aiming to make you care about your teammates. Or your chosen lover. Either way, it will be genuine and gradually manifest throughout your experiences in-game; as it should be.

#1 Dragon Age: Inquisition Feature: Multiple Endings: As if one ending would satisfy you.

The ability to replay a game and have a different outcome each time is something hardcore and story-driven fans tend to enjoy. Numerous steps taken in Dragon Age: Inquisition are going to offer a spectrum of liable endings to the tale of the Inquisitor. Depending on how the player has chosen to route the game itself, the end-game content is going to take a swift turn. With each unique ending that is unlocked, it is our hope that each will be as meaningful and fulfilling as the last. Hopefully not giving way to similar endings with only slight degrees of variation between them. Mark Darrah stressed the fact that the basis of the upcoming game is to give the player a sense of conclusion solely towards his or her own choices.

 Dragon Age: Inquisition are going to offer a spectrum of liable endings to the tale of the Inquisitor

So yes, there will be a chance to veer in-between choices, and the final outcome will be intangible until it is reached. BioWare commented that there might be as many as 40, although I personally believe that number is a little too steep.

In Conclusion

There seems to be a lot of new tricks in this goodie bag, but perhaps what is most important is that BioWare sticks to its ongoing nostalgia factor. Fans of Dragon Age will not be dissuaded since majority of Dragon Age: Inquisition features have been carried over from Dragon Age: Origins and Dragon Age II. That said, I do expect them to be updated to current-gen, or preferably next-gen standards. Without a doubt, Dragon Age: Inquisition will be another chapter in Thedas worth partaking in.

Author
JLCantrell