The Assassin's Creed franchise is bridging the gap by releasing the first next-gen console exclusive game, Assassin's Creed: Unity. The assassins return to their roots in Unity, as it takes place in France during the time of the French Revolution. This Assassin's Creed game is interesting because Ubisoft has decided to release Unity on current gen platforms. However, to make sure that people who have yet to upgrade to the latest consoles can get their hands on a new title, they are also releaseing a new Assassin's Creed game for the old generating (with the subtitle, Rogue).
The decision for the separation between the different versions means that the Assassin's Creed franchise will be able to fully utilize the latest generation to the best of its ability. Unlike Assassin's Creed 4, which was released on current gen as well as past gen, Unity will be able to boast improved features such as the movement system, an expanded world, and a new take on multiplayer gameplay.
The Assassin's Creed franchise has always been one to boast an impressive movement and free running mechanic. The concept of free climbing a tall building wasn't something implemented in any other game when the first Assassin's Creed game was first released. From what we have seen from the E3 2014 gameplay reel, as well as Ubisoft's latest trailer from Gamescom, Assassin's Creed: Unity features several improvements to the game including: a controlled descent, a cover system, and some houses having open windows and doors that you can use to make a straighter path for your free running.
While the Assassin's Creed franchise has been getting better and better at helping our protagonist climb up buildings as fast as possible, with the new controlled descent, we have a way of going back down a building just as fast. More importantly, it's just as safe. In the E3 trailer, we see Arno descending a building by leaping off, catching a pole, jumping off a wall and then onto the ground. This means that we now won't just be limited to searching for hay bales or just jumping and hoping we have enough health to survive the fall. Not only is this new feature practical, it also flows excellently and looks really impressive.
The cover system, like that of Watchdogs, is used to hide behind objects and move from cover to cover. This is a completely new addition to Assassin's Creed Unity, which allows you to truly become as stealthy as possible as it is no longer dictated by how far or close you are to your target. You can time your movements correctly so no one in the room will know you're there...until it's too late.
One final new addition to the movement system is, not only about the player, but the world itself. You are now able to (while free running) enter buildings through windows as well as leave so that while you're hunting down a target, or just exploring the world, you don't have to be stopped by a tall building if you can just go through it.
Utilizing the power now offered by the current gen consoles hardware, the world in Unity is going to be taking another step - not only in the size of the world - but the amount of moving parts within it. The ability to enter buildings while exploring is an illustration of this, and the lack of loading screens when entering buildings is great.
One of the biggest changes to the world is the number of people who now inhabit it. The best example of this is in the same E3 footage that detailed the controlled descent. We see Arno arrive at the scene of a execution, but he isn't the only one there, as there muse be at least 200+ NPC's present. This kind of feat wouldn't be possible on previous generations, especially not the detail with which each different character model has.
This scale has been something that has been appearing more and more in games of this generation. It's something that open world games like this have been waiting for. Knowing that this is possible so early into the life cycle of the new consoles really shows great promise for the future.
The multiplayer in Unity isn't the usual competitive Assassin's Creed experience. Instead, Assassin's Creed: Unity features the ability to play missions cooperatively with up to three other friends. In these missions, you play as one of four different variants of Arno that specialize in abilities such as morph, heal, revive and refill. Each of the missions is tailored as a four player experience so all of you will need to fill your roles and cooperate in order to complete your missions successfully.
This multiplayer mode will also boast endless possibilities for how you can complete these missions. They can be as coordinated as the multiplayer trailer (with assassins descending in time to take out guards simultaneously) or more like a real multiplayer experience where you and your friends compete anyway to be the first to get to your target and steal the kill.