Advertised as an graphic adventure, Life is Strange was SquareEnix's take on an episodic saga. Akin in many ways to Telltale's typical format, the game follows the story of college student Max Caulfield. After witnessing a murder, her life is dramatically changed when she discovers the ability to rewind time. Unfortunately, she soon finds that even the smallest of changes can lead to dramatic consequences.
The story of Life is Strange focuses on choice and branching narrative paths. At many key points, the player is required to make decisions which will impact how they are seen in the eyes of others. Some offer only a minor impact upon the plot, while others can alter whether a character lives or dies. The ability to rewind time ties heavily into this, where you are granted chances to improve the lives of others at certain points. You cannot be certain just how your actions will alter events in the long run.
Along with the choice driven aspects, the game also places a heavy emphasis upon point-and-click mechanics. Fetch quests to hunt down certain items or using them in the right order is essential to solving certain puzzles. When combined with the ability to influence time, this can be used to plant certain items at the right scene. Thus completely changing how interactions with other characters play out. Along with this, the player is offered opportunities to experiment with how they control time via puzzles. This can range from unlocking a door to conversing with people to build a full picture of prior events. Combining point-and-click mechanics with a strong episodic story, Life is Strange is a modern masterpiece from SquareEnix.