FTL: Faster than light is a Real-Time Strategy game (RTS) with rogue-like and shooting elements developed by Subset Games. FTL: Faster Than Light is equal parts survival, RPG decision making and turn based tactics experience. It's you, a ship, and the challenge of earning enough money to keep it flying. The beauty of games like FTL: Faster Than Light is that no single story is the same, as each will branch out and alter. There are side-quests which involve hundreds of minor engagements, and every one can alter your path in some way. Even without a full story, a costly battle will define how you approach future challenges.
FTL: Faster Than Light thrive on simple ideas leaving a massive impact. This is as true of the quests as it is the core mechanics. Micromanagement of your ship is cruicial. If you lose O2, your crew will choke to death. If your engines explode you can no longer dodge incoming fire. If your gun explodes then you will have nothing to shoot the enemy down with. It offers a simple start, allowing you to focus upon rapid decision making. Something you will need given the sheer volume of uphill battles you're certain to run into. You will rarely find that a battle is ever weighted in your favour. Without a lot of luck and plenty of skill, you are going to be out-gunned at every turn.
Perhaps the greatest appeal of games like FTL: Faster Than Light lies in their sheer replay value. You can beat them a thousand times over, die a million more, but you will find new stories awaiting you. In some quests you will keep failing by the narrowest of margins. In others you will keep dying to that one enemy, driving you to find a way to kill him. This keeps pulling you back in over and over again, just to get a bit extra out of the game